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killer yz 250
14th February 2005, 11:17 AM
i've been tinkerin with sum of the mxu bike model skins, but everytime i save and load the game, the brakedisks have black squares around them, ne ideas?

hoOk~
14th February 2005, 11:40 AM
use the pink crap.. u can use the alpha channel if u know that shit, i dont know how to use it

killer yz 250
14th February 2005, 05:47 PM
ok, will try. it weird cuz the skin that comes with it works fine but as soon as i edit it its a no-go

clutch
14th February 2005, 05:57 PM
sum times that shit happens. pisses the crap out of ya hey!

hoppa24
14th February 2005, 06:18 PM
has ne 1 here got the mxu_yz model? ive been lookin 4 it 4 yonks!

GStylEr
14th February 2005, 06:30 PM
It's probably cause you're savin it wrong after you edit it. With the MXU skins, they use 32 bit TGA files instead of 24bit like normal MCM skins. If you're usin Photoshop you'll notice white and grey checked areas, which are "invisible" on the skin. So instead of the pink method you're used to, all you have to do is use the eraser to remove stuff you don't want and make it clear. Then when you save make sure you check it as 32 bit instead and it should be all good to go. Try that anyway, I made grabholes on the MXU CRF like that and it worked fine.

Hoppa, the models are on www.mcm2extreme.com in the downloads>MCM2>Models section.

hoppa24
14th February 2005, 10:14 PM
cheers grant

killer yz 250
15th February 2005, 07:46 PM
yeah i had photo shop but i lost it, *sob* neway im using acdsee, and if you do wat u want then save it as a tiff, open in paint and fill in with pink then save as tga it works

killer yz 250
15th February 2005, 07:59 PM
my skin so far

Robbo66
15th February 2005, 09:24 PM
Dude you don't need the pink bits. (haha.. pink bits:p)

Read what Grant had to say.

killer yz 250
15th February 2005, 09:35 PM
im not using fotoshop